---
title: "How to Brief a 3D Animation Studio by Realistic3D"
description: "How to brief a 3D animation studio for a real estate marketing project: what information to share, file formats and how to get the best result."
url: "https://realistic3d.co/blog/brief-3d-animation-studio-real-estate-marketing"
---

[Blog](https://realistic3d.co/blog) [3D Animation](https://realistic3d.co/blog/category/3d-animation) 19 min read 15 September 2026

# How to Brief a 3D Animation Studio for Real Estate Marketing

[![shawon](https://realistic3d.co/wp-content/uploads/2026/10/shawon-avatar-2.png) shawon Realistic3D](https://realistic3d.co/blog/author/shawon)

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![Editorial desk scene showing property film distribution planning for real estate marketing](https://realistic3d.co/wp-content/uploads/2026/09/Real-Estate-Animation-Briefing-Studio.jpg)

Contents

01Start With the Job the Animation Has to Do 02Define the Audience Before Choosing the Camera Route 03Identify the Next Action You Want From the Viewer 04Brief the Story Before the Shots 05Tell the Studio Which Parts of the Project Matter Most 06Send One Controlled Architectural Source 07BIM Data Still Needs Interpretation 08Include the Drawings That Explain What the Model Does Not 09Define Materials With Real References 10Use Still Frames to Approve Visual Direction 11Distinguish a Storyboard From an Animatic 12Brief Camera Purpose, Not Just Camera Coordinates 13Define What Must Never Be Exaggerated 14US Campaigns Need the Same Discipline 15State Which Design Decisions Are Still Open 16Brief the Film for Where It Will Actually Run 17Do Not Assume Every Platform Needs the Full Film 18Specify Text, Branding, Music, Voice and Sound 19Set Technical Deliverables Before Production 20Establish an Approval Ladder 21Define Revision Stages, Not Just a Revision Number 22Give the Studio the Real Deadline 23Discuss Budget Before Building an Unrealistic Scope 24Ask What Existing Work Can Be Reused 25What Should You Ask the Studio Before Appointing Them? 26A Practical Real Estate Animation Brief Structure 27The Brief Should Remove Expensive Uncertainty

A good real estate animation brief tells the studio what the campaign needs to achieve, who will see the film, what part of the development must be communicated, which design information is current, where the video will run, and how the work will be approved.

It does not need to contain a professionally written screenplay or a finished camera list.

For developers and property marketers, the bigger risk is usually missing project information. An outdated architectural model, unresolved landscape plan, vague audience, undefined revision process, or late request for vertical social versions can create more rework than an unfinished script.

The brief should therefore control three things from the beginning: **campaign purpose, project truth, and production scope.**

## **Start With the Job the Animation Has to Do**

Do not begin the brief with:

“We need a 90-second cinematic property animation.”

Start with the campaign problem.

For example:

“We need buyers registering from interstate to understand the site’s waterfront relationship and the connection between the apartments and communal amenities.”

Or:

“The launch film needs to introduce the development and move qualified prospects from paid social advertising to the project website.”

These are useful instructions because they explain why motion is required.

A professional [3D animation and walkthrough service](https://realistic3d.co/services/3d-animation/?utm_source=chatgpt.com) can potentially show arrival, circulation, scale, exterior context, interior relationships, landscaping, amenities, and atmosphere. That does not mean every project needs all of them.

The brief should establish what animation needs to communicate that still imagery, floor plans, copy, photography, or diagrams cannot explain as effectively.

If the answer is unclear, the animation scope is probably not ready.

## **Define the Audience Before Choosing the Camera Route**

“Property buyers” is often too broad.

A campaign for downsizers purchasing luxury apartments may need a different film from one marketing investor-oriented units near a university.

Likewise, an investor deck, planning presentation, broker launch, sales-suite film, and paid social campaign are different communication settings.

Identify the primary viewer.

That could be:

- Owner-occupiers

- Property investors

- International buyers

- Downsizers

- First-home buyers

- Commercial tenants

- Hotel investors

- Project investors

- Brokers or sales agents

- Planning stakeholders

Then state what that audience is likely to care about.

A downsizer may want to understand arrival, privacy, lift access, living space, balcony connection, views, and communal amenities.

An investor audience may need development scale, location, unit mix, access, amenities, phasing, and asset positioning.

Those differences should influence the storyboard.

Do not show every part of the architecture simply because it exists.

## **Identify the Next Action You Want From the Viewer**

Animation has a stronger campaign role when the intended next step is defined.

After watching, should the viewer:

- Visit a project page?

- Register an enquiry?

- Book an appointment?

- Download a brochure?

- Contact an agent?

- Attend a project launch?

- Understand the project during a sales meeting?

- Continue into an investor presentation?

A guide to [3D animation for property marketing campaigns](https://realistic3d.co/3d-animation-real-estate/?utm_source=chatgpt.com) is useful here because the same master animation should not automatically be used at every stage of the property funnel.

A person seeing the development for the first time may need a concise introduction.

Someone already comparing apartment plans may need a slower sequence of a specific residence.

A broker may want a thirty-second project summary.

The studio should know which of these jobs the production must support.

## **Brief the Story Before the Shots**

The story does not need to be dramatic.

For [architectural animation](https://realistic3d.co/services/3d-animation/), “story” often means the order in which project information becomes understandable.

A residential development might follow this logic:

1. Establish the location or site.

2. Reveal the development.

3. Approach the main entrance.

4. Move into a representative residence.

5. Show the relationship between kitchen, dining, living, and outdoor areas.

6. Introduce the primary amenity.

7. Finish with the strongest development view.

A masterplan may require a completely different sequence.

It could start aerially, explain road connections, identify development parcels, move through public spaces, show one important building, then return to the wider site.

Do not convert this outline into polished production immediately.

The first goal is to decide whether the information sequence makes sense.

## **Tell the Studio Which Parts of the Project Matter Most**

Not every space deserves equal screen time.

A studio cannot infer commercial priority from an architectural model.

The brief should identify:

**Hero elements:**The parts of the project that must receive the strongest treatment.

**Supporting elements:**Important, but not worth extended screen time.

**Background elements:**Necessary for context but not a marketing focus.

For an apartment campaign, hero elements might include the street facade, arrival, living area, balcony view, rooftop amenity, and pool.

Back-of-house corridors may need no screen time at all.

For a townhouse development, the private entry, streetscape, kitchen-to-garden connection, and bedroom separation may matter more.

For commercial property, access, lobby, floorplate, public realm, and workplace configuration might take priority.

The animation becomes shorter and clearer when the studio knows what can be omitted.

## **Send One Controlled Architectural Source**

A large folder does not automatically make a strong animation brief.

The studio needs to know which information is authoritative.

If the Revit model was exported on Monday, elevations were revised on Tuesday, and the landscape architect issued a new plan on Wednesday, state which version controls each part of the animation.

A good [CAD file preparation workflow](https://realistic3d.co/how-to-prepare-cad-files-for-rendering/?utm_source=chatgpt.com) should make the current design issue, units, coordinates, linked files, material information, and unresolved items easy to identify.

For animation, ambiguity becomes particularly expensive because the same wrong detail may appear across hundreds of frames.

If the design changes after handoff, issue the change deliberately rather than silently replacing the source file.

Version control is less exciting than camera direction, but it prevents avoidable rebuilding.

## **BIM Data Still Needs Interpretation**

A BIM model can provide substantial geometric information, but it is not automatically a finished animation environment.

buildingSMART describes [Industry Foundation Classes, or IFC](https://technical.buildingsmart.org/standards/ifc/?utm_source=chatgpt.com) as a standardized, vendor-neutral digital description of the built environment intended to support information exchange across software and workflows.

That interoperability is useful, but visualization still has its own requirements.

A model may need:

- Geometry cleanup

- Missing architectural details

- Corrected materials

- Landscaping

- Furniture

- Surrounding buildings

- People

- Vehicles

- Lighting

- Camera-specific detailing

Tell the studio what information in the model is reliable and what is only placeholder content.

If the Revit model contains generic furniture that should not appear in marketing, say so.

If landscape design is still changing, say so.

If a facade colour is provisional, mark it.

Uncertainty is manageable when it is visible.

## **Include the Drawings That Explain What the Model Does Not**

Do not assume the 3D model contains every piece of useful information.

Depending on the animation, the studio may need:

- Floor plans

- Elevations

- Sections

- Roof plan

- Site plan

- Landscape plan

- Joinery details

- Lighting plans

- Material schedule

- Furniture specification

- Signage artwork

- Survey information

- Site photography

Close cameras need more documentation than distant ones.

A flythrough past a building facade may require relatively little interior detail.

A camera moving from the living area toward a detailed kitchen may need joinery elevations, appliance information, material references, lighting information, and furniture selections.

The required documentation should follow what the camera can actually see.

## **Define Materials With Real References**

Material descriptions such as “premium timber,” “grey stone,” or “dark metal” are weak production instructions.

If the material matters, give the studio enough information to identify it.

Useful references include:

- Manufacturer

- Product name

- Product code

- Finish

- Dimensions

- Pattern

- Installation direction

- Sample photography

- Material board

- Approved render reference

Autodesk’s official [Revit rendering workflow](https://help.autodesk.com/cloudhelp/2026/ENU/Revit-DocumentPresent/files/GUID-69A3785E-5C96-4222-A09D-305243B46B9B.htm?utm_source=chatgpt.com) treats material appearance, lighting, entourage, render settings, and rendering as separate parts of the visualization process.

That distinction matters.

The model determines where the wall sits.

It may not determine exactly how the stone reacts to light in the finished marketing film.

## **Use Still Frames to Approve Visual Direction**

One of the safer ways to brief a property animation is to establish the visual treatment in selected still frames before committing the entire sequence to high-quality rendering.

A representative exterior frame can settle:

- Facade materials

- Landscape character

- Sky and weather

- People

- Cars

- Glass

- Time of day

- Overall colour balance

An interior frame can establish:

- Furniture

- Lighting

- Styling

- Materials

- Curtains

- Artwork

- Occupation level

Existing [architectural 3D rendering work](https://realistic3d.co/services/architectural-3d-rendering/?utm_source=chatgpt.com) can also help a project team define the expected level of realism before animation production begins.

Approving the visual language in stills is easier than discovering after final rendering that the client expected a different facade finish or interior atmosphere across every shot.

## **Distinguish a Storyboard From an Animatic**

These two approvals solve different problems.

A **storyboard** maps the sequence using frames, sketches, references, or simple visuals.

It answers:

- What happens?

- What appears in each section?

- What is the information order?

An **animatic** or preview animation tests time and movement.

It helps answer:

- Is the camera too fast?

- Is the film too long?

- Does the transition make sense?

- Can the viewer understand the room?

- Does one sequence repeat information from another?

- Does the project reveal happen too early?

The wider [architectural animation production guide](https://realistic3d.co/3d-architectural-animation-guide/?utm_source=chatgpt.com) explains why camera routes and production decisions are safer to resolve before final frames are rendered.

The animatic is where the team should make substantial camera changes.

Final rendering is not the ideal stage to discover that a thirty-second route through the lobby feels unnecessary.

## **Brief Camera Purpose, Not Just Camera Coordinates**

A developer does not need to become a cinematographer.

Instead of instructing:

Use a 24 mm lens from coordinates X, Y, Z.

Try:

Show how residents arrive from the street and move toward the lobby.

Or:

Establish that the living room opens directly to the terrace and that both share the same outlook.

That gives the studio a communication problem to solve.

The visualization team can then propose an appropriate camera.

If exact viewpoints matter for legal, planning, view-analysis, or architectural reasons, those positions should of course be controlled more tightly.

Marketing cameras usually benefit from a combination of design accuracy and visual judgment.

## **Define What Must Never Be Exaggerated**

A property animation brief should contain accuracy boundaries.

For example:

- Do not increase room dimensions visually.

- Do not remove neighbouring buildings.

- Do not invent unconfirmed views.

- Do not change balcony depth.

- Do not replace specified finishes without approval.

- Do not add amenities that are not part of the project.

- Do not show mature landscaping without agreed treatment.

- Do not present provisional architecture as confirmed without appropriate direction.

This is particularly relevant in off-plan property marketing.

In Australia, the [ACCC’s real-estate guidance](https://www.accc.gov.au/consumers/specific-products-and-activities/real-estate?utm_source=chatgpt.com) states that real-estate agents must not mislead consumers about property information and should provide truthful and complete information relevant to the property.

The exact legal requirements vary by project and jurisdiction, but the production lesson is simple: visual persuasiveness does not remove the need for accuracy.

## **US Campaigns Need the Same Discipline**

For campaigns aimed at the United States, federal advertising principles create a similar reason to control what visual material communicates.

The [Federal Trade Commission’s advertising guidance](https://www.ftc.gov/business-guidance/advertising-marketing?utm_source=chatgpt.com) states that advertising claims must be truthful, cannot be deceptive or unfair, and should have appropriate evidentiary support.

Images can communicate implied information as well as text.

A visualization brief should therefore identify anything that could materially affect the viewer’s understanding of the property, particularly proposed views, surrounding context, finishes, amenities, dimensions, future infrastructure, and landscape.

This article is not legal advice. State laws and transaction-specific requirements may add further obligations.

The practical approach is to make assumptions visible and obtain appropriate project review before campaign release.

## **State Which Design Decisions Are Still Open**

Do not hide unresolved items from the animation studio.

Create a short assumption register.

For example:

**Item** **Status** **Animation instruction** Rooftop furniture Not selected Use neutral placeholder style Lobby artwork Pending Exclude from first draft Boundary planting Landscape revision underway Use current issued plan Retail signage Tenant unknown Use unbranded placeholder Kitchen pendant Product under review Use design reference provisionally

This protects both teams.

The studio knows where interpretation is permitted.

The developer knows which parts of the draft should not quietly become approved design.

## **Brief the Film for Where It Will Actually Run**

![Editorial real estate marketing desk showing property film distribution planning materials.](https://realistic3d.co/wp-content/uploads/2026/09/Architectural-Marketing-by-Sunlight-1024x576.jpg)

Do not write social media as one deliverable.

Specify the environments.

A campaign might need:

- 16:9 website master

- 16:9 sales-suite presentation

- 9:16 paid social edit

- 9:16 organic social clip

- 1:1 or 4:5 campaign cutdown

- Short silent website loop

- Broker presentation clip

- Event-screen version

- Individual raw scenes for later editing

This decision should happen before final rendering.

A wide master composition may be difficult to crop vertically if the building sits permanently at the edge of the frame.

Likewise, titles designed for a television screen may become unreadable on a phone.

The project team should tell the studio which version is primary and which are derivatives.

## **Do Not Assume Every Platform Needs the Full Film**

A two-minute property film may make sense inside a sales gallery.

It may be poorly suited to a first paid impression.

The animation brief should therefore divide the master story into useful modules.

For example:

**Opening:** site and exterior

**Residential:** representative apartment

**Amenity:** pool, rooftop, lounge

**Location:** contextual sequence

**Closing:** hero building view and campaign identity

These modules can later support shorter edits.

The benefit is not simply saving production cost. It gives the marketing team a library of sequences that can be matched to different audiences and campaign stages.

## **Specify Text, Branding, Music, Voice and Sound**

Architectural animation contains more than rendered frames.

The brief should state who provides:

- Logo files

- Brand guidelines

- Typeface

- Campaign colours

- On-screen copy

- Disclaimer text

- Music

- Voice-over

- Sound design

- Final call to action

Also clarify licensing.

A music track that is permitted for one internal presentation may not automatically have the rights required for paid advertising across multiple territories.

If audio will not be used on some channels, the film should still make sense without it.

Critical project information should not depend entirely on narration.

## **Set Technical Deliverables Before Production**

The studio needs more than a requested runtime.

Define:

**Resolution:**Full HD, 4K, or another requirement.

**Frame rate:**If the campaign or editing pipeline requires a specific rate, state it.

**Aspect ratio:**16:9, 9:16, 4:5, square, or multiple outputs.

**File format:**Agree the final delivery format.

**Clean version:**Decide whether a copy without titles or logos is needed.

**Individual shots:**State whether separate rendered clips should be supplied.

**Still frames:**If hero frames from the animation are required as static marketing assets, include them in scope.

**Language versions:**Identify translation requirements before graphic layouts are finalized.

Technical deliverables affect production and post-production. They should not arrive as surprises after approval of the master film.

## **Establish an Approval Ladder**

Real estate animation often involves many stakeholders:

- Developer

- Architect

- Interior designer

- Landscape architect

- Marketing agency

- Sales agency

- Brand agency

- Project manager

- Planning consultant

The studio should not receive independent conflicting instructions from all of them.

Create an approval ladder.

For example:

**Architecture:** architect confirms geometry.

**Landscape:** landscape architect confirms planting and public realm.

**Marketing:** marketing lead confirms styling and campaign direction.

**Final consolidated approval:** developer representative signs off each production stage.

One person should send consolidated comments.

That person does not need to personally make every decision. Their role is to make sure the studio receives one coordinated response.

## **Define Revision Stages, Not Just a Revision Number**

“Three rounds of revisions” is incomplete unless everyone understands what should be reviewed during each round.

A stronger structure could be:

### **Stage 1: Model and camera**

Review geometry, camera route, timing, and composition.

### **Stage 2: Visual development**

Review materials, landscape, furniture, people, lighting, and overall appearance.

### **Stage 3: Final animation**

Review final polish, graphics, edit, sound, and minor corrections.

Changing the building facade during stage three is not equivalent to changing a title.

Define what constitutes a design change outside the agreed scope.

This is where many budget disputes begin.

## **Give the Studio the Real Deadline**

There is a difference between:

“The campaign launches on 20 November.”

and:

“We need the video on 20 November.”

If the advertising agency needs the film a week earlier to create media versions, the actual production deadline is earlier.

Work backward from:

- Campaign launch

- Media booking

- Website build

- Sales-gallery installation

- Investor meeting

- Broker launch

- Translation

- Internal approval

- Legal review

Include review time.

A studio can control production work. It cannot control a four-day client approval delay unless that risk is built into the program.

## **Discuss Budget Before Building an Unrealistic Scope**

Budget does not need to dictate creative quality, but it should inform scope.

If the available budget supports a focused 45-second property film, asking several studios to price a three-minute cinematic sequence wastes time.

A transparent budget range lets the studio recommend where production effort should go.

Possible scope decisions include:

- Fewer unique environments

- Shorter runtime

- Fewer hero interiors

- Less surrounding context

- Reduced character animation

- Fewer output versions

- Reuse of approved still-render scenes

Do not reduce budget by removing the review stages that protect accuracy.

Reduce production scope before reducing control.

## **Ask What Existing Work Can Be Reused**

If exterior or [interior rendering](https://realistic3d.co/services/interior-3d-rendering/) has already been produced, tell the animation studio.

An approved 3D environment may provide a useful foundation for animation, although it may still require optimization, additional modelling, wider context, or movement-specific work.

The same principle applies in reverse.

A well-planned animation environment can produce still campaign frames.

Before commissioning separate suppliers for every asset, identify which scene data can realistically be shared.

A [gallery of architectural animations and walkthroughs](https://realistic3d.co/gallery/videos/?utm_source=chatgpt.com) can also help a project team distinguish the level of camera movement, scene complexity, and storytelling appropriate for the brief.

References work better when the client explains what they like about them.

“Use this exact style” is vague.

“We like the slow eye-level movement, restrained people, warm daylight, and absence of fast transitions” is useful.

## **What Should You Ask the Studio Before Appointing Them?**

The brief helps the studio price the project.

It should also help you evaluate the studio.

Ask:

- Have you produced animation for this property type?

- Who creates the storyboard?

- Do you provide animatic approval?

- How do you handle architectural changes?

- Which revision stages are included?

- What source files can you accept?

- Who is responsible for music licensing?

- Are social cutdowns included?

- Can still frames be delivered?

- What happens if the client delays approval?

- How is additional scope priced?

- Who owns or can reuse the final outputs?

- Are project scene files included or excluded?

Compare proposals against the same brief.

A cheaper quote may exclude modelling, social versions, sound, or significant revision stages.

A higher quote may include work the campaign does not need.

Scope normalization comes before price comparison.

## **A Practical Real Estate Animation Brief Structure**

A concise brief can follow this structure:

### **Project**

Name, location, development type, stage, and short description.

### **Campaign purpose**

One sentence defining why the animation is being produced.

### **Primary audience**

Who the master film is designed for.

### **Desired viewer action**

What should happen after they watch.

### **Main project story**

The information sequence the film should communicate.

### **Priority spaces or features**

List what deserves the most screen time.

### **Exclusions**

State anything that should not appear.

### **Architectural source**

Identify the current model and drawing issue.

### **Materials and design references**

Attach schedules, supplier references, landscape information, furniture, brand assets, and approved mood direction.

### **Unresolved decisions**

List provisional or assumed items.

### **Deliverables**

Runtime, aspect ratios, resolution, derivatives, still frames, graphics, sound, and language versions.

### **Production stages**

Storyboard, animatic, visual-development frames, final rendering, post-production.

### **Feedback process**

Name the person who issues consolidated comments.

### **Deadline**

Give the real required delivery date and the campaign launch date.

### **Budget**

Provide a realistic range or ask the studio to price clearly defined options.

### **Accuracy requirements**

Identify any views, materials, context, dimensions, amenities, or future conditions that require special control.

That document does not need to be fifty pages.

A few clear pages plus organized project files can provide a stronger start than a long creative deck filled with reference images but no decisions.

## **The Brief Should Remove Expensive Uncertainty**

A 3D animation studio does not need every creative decision solved before the project begins.

It does need the important uncertainties made visible.

The team should know why the film exists, who will watch it, which architecture is current, which elements remain provisional, what each major sequence needs to communicate, what formats must be delivered, and who can approve the work.

Get those decisions right before detailed rendering starts.

Camera paths can then be judged on communication rather than taste. Materials can be checked against actual project information. Campaign edits can be planned from the master production. Feedback can arrive through a controlled route instead of from several competing voices.

The strongest real estate animation brief is therefore not the one with the most instructions.

It is the one that makes the **campaign goal, project truth, visual priorities, approval process, and final deliverables difficult to misunderstand.**

### **What should a real estate 3D animation brief include?**

Include the campaign objective, primary audience, desired viewer action, project story, priority spaces, current architectural files, material and landscape information, unresolved design items, reference imagery, runtime, output formats, deadline, budget, review stages, and the person responsible for consolidated approval.

### **Do I need a finished storyboard before approaching an animation studio?**

No. A developer or marketing team can arrive with a clear communication objective and project information rather than a professional storyboard. The studio can help translate that brief into shots. What matters is knowing what the audience needs to understand and which parts of the development deserve priority.

### **Should I send Revit or BIM files to a 3D animation studio?**

Yes, if current files are available and the studio can use them. Also provide supporting drawings and identify which issue is authoritative. BIM data may still need cleanup, material development, landscaping, furniture, context, and animation-specific detailing before it is ready for final visualization.

### **How should revisions be handled in an architectural animation project?**

Separate reviews into stages. Approve geometry and cameras first, materials and visual direction next, then final rendering and post-production. Define what counts as a normal revision and what constitutes a new architectural design change. Large changes made after final rendering has started can affect many frames and scenes.

### **Should a property animation be made in horizontal and vertical formats?**

If the campaign will use both widescreen and mobile channels, plan both before rendering. Important architecture, text, and people must remain usable in different crops. A vertical version requested after completion may require reframing or new renders if the original camera composition cannot be adapted cleanly.

### **How detailed should a property animation brief be?**

Detailed enough that the studio understands the campaign purpose, current design, visual priorities, deliverables, assumptions, approvals, and deadline without guessing. It does not need to prescribe every camera move. A short decision-clear brief is usually more useful than a long document filled with undeclared references.

### **What causes the most rework in real estate 3D animation?**

Common causes include outdated architectural files, late facade changes, unclear material selections, changing camera routes after detailed rendering, fragmented stakeholder feedback, undefined campaign formats, and provisional design choices being mistaken for approved information.

![shawon](https://realistic3d.co/wp-content/uploads/2026/10/shawon-avatar-2.png) Written by shawon Writes for the Realistic3D blog about 3D animation, exterior and commercial rendering, and virtual walkthroughs for property marketing. [More from shawon](https://realistic3d.co/blog/author/shawon)

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- [![3D Animation vs Video Walkthroughs](https://realistic3d.co/wp-content/uploads/2026/09/3D-Animation-vs-Video-Walkthroughs.jpg) 3D Animation 17 min 3D Animation vs Video Walkthroughs for Real Estate: Which Is Better?![shawon](https://realistic3d.co/wp-content/uploads/2026/10/shawon-avatar-2.png) shawon 16 Sept 2026](https://realistic3d.co/blog/3d-animation-vs-video-walkthroughs-real-estate)

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